coroutine start unity
IEnumerator Start()
{
Debug.Log("Start1");
yield return new WaitForSeconds(2.5f);
Debug.Log("Start2");
}
coroutine start unity
IEnumerator Start()
{
Debug.Log("Start1");
yield return new WaitForSeconds(2.5f);
Debug.Log("Start2");
}
unity3d coroutine to do for n seconds
StartCoroutine(GoLeft());
IEnumerator GoLeft() {
float timePassed = 0;
while (timePassed < 3){
timePassed += Time.deltaTime;
yield return null;
}
}
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