find child of gameobject unity
gameObject.transform.Find("ChildGameObject").gameObject;
//This insures that you are finding the child instead of finding another
//GameObject's Child.
find child of gameobject unity
gameObject.transform.Find("ChildGameObject").gameObject;
//This insures that you are finding the child instead of finding another
//GameObject's Child.
how to reference a child gameobject unity
Transform[] transforms = this.GetComponentsInChildren<Transform>();
foreach(Transform t in transforms)
{
if (t.gameObject.name == "Child")
{
Debug.Log ("Found " + t);
}
}
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