unity how to do collision detection with one object
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "theobjectToIgnore")
{
Physics.IgnoreCollision(theobjectToIgnore.collider, collider);
}
unity how to do collision detection with one object
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "theobjectToIgnore")
{
Physics.IgnoreCollision(theobjectToIgnore.collider, collider);
}
how to get collision in unity
//this is the function to test for collision
void OnCollisionEnter(Collision collision)
{
//Use this function to provide a collision interface with any object using the name of the object
if(Collision.gameObject.name == "Name of object")
{
/*Code
here
*/
}
//Use this function to provide a collision interface with any object using the object's tah
if(Collision.gameObject.tag == "Tag of object")
{
/*
Code
here
*/
}
}
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